Prism rebuilds a Figma, Illustrator or Photoshop selection as native, editable layers in After Effects and DaVinci Resolve, shapes, text, gradients, masks, no flattened images, no manual rebuilding. This page walks through the workflow in every app it supports.
Prism is a bridge between design tools and After Effects. Instead of exporting a flattened PNG and re-drawing every shape by hand, you select something in Figma or Illustrator, push it, and it lands in your AE composition as real, keyframeable layers: shape layers stay shapes, text stays live text, gradients are rebuilt as actual AE fills, and groups keep their original nesting.
Prism has two pieces: a design-side plugin (Figma, Illustrator and/or Photoshop) and one After Effects panel that all of them talk to.
Runs the local bridge and builds every layer. Installed once, shared by Figma, Illustrator and Photoshop.
Add whichever design tool you actually work in. Figma, Illustrator and Photoshop are each licensed separately, so pick the one you need (or add several if you use more than one).
Activation lives in the Launcher, not in each panel: one key entered once works across every app you have installed.
The Launcher is the one window behind all the panels. It holds your licence, runs the local bridge the apps talk to, and shows what is connected right now. It sits in the system tray and can stay there permanently, so the bridge is up before you open anything.
Before activation the Connections page asks for your key. Paste it once and every app you have installed is unlocked at the same time, there is no second key to enter inside After Effects, Photoshop or Illustrator.
The pentagon is the quickest way to see whether the problem is Prism or the app. Each corner is one program and the line to the centre is its connection, so a glance tells you which side is not talking.
The Behavior page decides how the Launcher lives on your machine: whether it connects the moment an app opens, whether closing the window really quits or just hides it in the tray, and whether your activation is kept after you quit.
Each app is listed with its own badge, so a fix shipped to the Photoshop panel does not light up the After Effects one. Updates install from here: the Launcher downloads only the files that changed and writes them over your installation, no full reinstall. The Launcher updates itself the same way.
FIGMA
From inside Figma, select a frame or a set of layers and run Prism. The plugin reads the selection exactly as Figma renders it and sends it to After Effects.
ILLUSTRATOR
A Prism Illustrator license unlocks an Illustrator panel that feeds the same After Effects builder used by the Figma plugin. Select artwork on the canvas and push it across.
The Figma plugin and the Illustrator panel install together and share the same After Effects engine, so a studio that designs across both tools does not need two separate bridges.
PHOTOSHOP
A Prism Photoshop license unlocks a Photoshop panel that feeds the same After Effects builder used by Figma and Illustrator. Select layers in your document and push them across.
The five Photoshop mask types side by side, each shown as the real layer it became in After Effects. Open the mask reference →
The Photoshop bridge is the most recent addition and currently covers images, text, groups and basic shapes, layer effects and gradients are not yet part of it. Figma and Illustrator remain the more complete workflows for now.
DAVINCI RESOLVE
The Figma to DaVinci Resolve bridge rebuilds your selection as live Fusion nodes, not a flat import. Send from Figma exactly as you would to After Effects, then pick the design up inside Resolve.
Resolve has no Prism panel: its scripting does not allow one on the free edition, so Prism ships as menu scripts instead. After sending from Figma, open Workspace then Scripts and run Prism Receive. Use Prism Receive Into Comp when you want the design built into the composition you already have open.
Shapes, text, gradients, strokes, effects, transparency and the layer tree shown one at a time, several of them with Figma and After Effects side by side, plus what does not transfer. Open the After Effects reference →
Shapes, gradients, text, strokes, effects and transparency shown one at a time, each as the real Fusion node it became, plus the four things that do not transfer yet. Open the Resolve reference →
Push is the core action in both Figma and Illustrator: select something, click send, and the layers appear in your active After Effects composition.
Editing a design after the first push is the normal case, and Prism is built around it. Every layer Prism creates carries an internal tag back to the exact element it came from.
Motion design is iterative. Without reliable re-sync, every design tweak means re-building the animation from scratch or ending up with duplicate layers cluttering the comp. Prism tracks identity, not names or position, so it stays correct even if you rename or move things.
Prism runs as a native panel inside each of these apps, bridged together by the local After Effects connection.
Send frames, groups and components straight into an AE comp, with Live Sync to keep them updated.
Push vector art as editable AE shapes, with symbol and matte support.
Push layers and shapes into After Effects, ready to animate.
Receive a Figma design as live Fusion nodes, with editable text, gradients and shapes.
The receiving end: the local Prism panel that brings every push in and builds the comp.
How you group elements in the design tool decides how they arrive in After Effects.
Not everything a design app can render is exposed through its scripting API. Where that is the wall, Prism is upfront about it rather than silently producing a broken layer.
Prism is purchased once, no subscription. The Figma plugin is free to install; sending designs into After Effects requires an activated license.
Figma, Illustrator and Photoshop are each licensed separately. Prism runs on Windows today; a macOS build is in progress.